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Frequently Asked Questions
Is The Real Game a game or a
program?
The Real Game is a
demanding and ambitious career development program, fully compliant with the
Blueprint for Life/Work
Designs competencies and performance indicators for the Junior
High/Middle School level. However, the program is experiential, involving
creative role-playing and simulation activities. As a result, students have fun
as they learn about adult life and work roles in the context of their own career
and educational planning. The Real Game is an educational program with
clearly defined learning objectives and performance indicators, presented in the
form of a game.
How much time does it take to play The Real
Game?
It takes from 20 to 25 hours of class time to
complete the core activities of the program. Optional activities are also
included in the Facilitator's Guide, which complement the core activities
and create opportunities to involve more working people from the community,
other teachers, parents/guardians. Also, other career interventions, resources
and curricula tend to have enhanced impact when linked to The Real Game.
Thus, the program can be played in an intensive week or be extended for a term,
a semester or even a full year.
Do I need training to present the game to
students?
Although complete and easy-to-follow lesson plans are
provided for facilitators, training is strongly recommended. Both students and
teachers benefit more from the program when facilitators attend a training
session.
How do I get the training I
need?
The Department of Education in each Canadian
province and territory has designated a Real Game Series Coordinator who
coordinates training
and awareness-raising activities and events for all programs in The
Real Game Series. You can get in touch with your Coordinator
through the Career Services unit of your Department of
Education, or through the National Life/Work Centre (1-888-579-1396).
Can The Real Game be presented as a
community project outside the classroom?
Yes, as long as facilitators have experience in
classroom or group-learning environments. For example, the program can be very
popular at summer camps or evening/weekend sessions with community groups. If
facilitators are not teachers experienced with the program, it is recommended
that they attend The Real Game training.
How does the game integrate with regular
curricula?
In over 70,000 classrooms now using programs in
The Real Game Series, a team-teaching approach is most common. English,
Social Studies, Math, Science, Family and Consumer Science, Geography, Physical
Education and other teachers, as well as career counsellors, librarians,
administrators, parent volunteers and peer facilitators (students from high
school grades), can all facilitate key activities in the program.
Is it possible for parents to buy The Real
Game so their children can play it at home?
This is not recommended. The Real Game is more
beneficial in a classroom or group setting where a "mini-society" can be created
with at least 15 to 20 participants. Group interaction contributes greatly to
the perceived reality and effectiveness of the program.
Are other versions of this program available for
other age groups?
Yes. This is one in a series of six
developmentally-sequenced programs, all keyed to the competencies and
performance indicators of the Blueprint for Life/Work Designs. The
complete Series includes:
The Play Real Game - Grades
3-4 The Make It Real Game - Grades 5-6 The Real Game -
Grades 7-8 The Be Real Game - Grades 9-10 The Get Real
Game - Grades 11-12 Real Times, Real Life -
Adults
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