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Back to the future: A fresh look at career building!
Real Times, Real Life is being used in
Adult Education programs in a variety of settings, including correctional
centres, community colleges, and community-based programs. Adults in transition
explore - through role-playing and the creation of a simulated society - the
changing world of work from 1900 to the early 21st century.
The use of decision-making and adaptability skills is
the key to the program. Real Times, Real Life results in the
development of an individual Action Plan.
Game Specs:
- Targeted for adults-late teens to retirement.
- Appropriate for use in postsecondary education and
training settings, dislocated worker and human services programs, One-Stop
Career Centres and community resource centres, vocational rehabilitation and
corporate outplacement centres, correctional institutions and military
transition centres.
- Participants leave behind "baggage" (fears and
doubts, low self-esteem, pessimism, sense of failure) and adopt realistic but
safe roles from which they can see themselves and their futures in positive,
hopeful and constructive ways.
- Organized in three units with a total of 19 core
sessions, each with lesson plans and all materials required.
- Optional activities and discussion topics are
included for use at the discretion of educators.
- Includes about 22 hours of learning (more with
optional activities).
- Activities and materials are easily linked to local
community resources and realities.
- Modular structure allows flexibility in
delivery.
- Program can be completed in a week, over several
weeks interspersed with other interventions, or during evenings and
weekends.
- All sessions have specific learning outcomes
compliant with the Blueprint for Life/Work Designs.
- Complements other career and labour market
resources.
- Increases interest in, use and applicability of
interest and aptitude tests, career information resources (e.g. print,
computer-based, video, Internet, etc.), and other programs.
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